Profile picture of Yeonhee (Johnny) Cho

Johnny Cho

Ph.D. Candidate @ iSchool, University of Washington

Area for Research

Human-Computer Interaction (HCI) Educational Technology Game-based Learning Augmented/Virtual Reality Media Literacy (Misinformation) AI Literacy Social Emotional Learning Participatory Design

Publications & Projects

2025

AI Emotional Sticker

AI-Emotional Sticker (Project)

Co-creating stickers with AI to support emotional reflection and empath.

Misinformation Teenagers

Perceptions of Misinformation Among Teenagers: A Qualitative Inquiry

Yeonhee Cho

US-Korea Conference (UKC) 2025 - Atlanta

2024

Esports Tilted Game

You Are Tilted!: Leveraging Tabletop Gaming to Manage Tilt and Strengthen Team Dynamics in Esports

Yeonhee Cho, Michele Newman, Caroline Pitt, Jason C. Yip, Jin Ha Lee

CHI PLAY 2024

Misinformation AI High School

High School Students' Understanding and Response to Misinformation in the Age of AI

Yeonhee Cho

US-Korea Conference (UKC) 2024 - San Francisco

2023

Misinformation Escape Room

The Use of an Escape Room as an Immersive Learning Environment for Building Resilience to Misinformation

Yeonhee Cho, Chris Coward, Jacob Lackner, Travis Willingham Windleharth, and Jin Ha Lee

Journal of Librarianship and Information Science 2023

AR Games Ethics

Gender Differences in Ethical Stances for Playing AR Games: The Case of Pokémon GO

Yeonhee Cho, Michele Newman, Lidia Morris, Lane D. Koughan, Jason Yip, Jin Ha Lee

DiGRA 2023

Online Participatory Design

Conducting online participatory design from the United States with children in South Korea with a focus on cultural awareness

Kung Jin Lee, Sungmin Na, Hsuan-Chun Wang, Hayley Park, Minhyung Jo, Yeonhee Cho, Youjin Jung, Geonhui Park, Jin Ha Lee & Jason Yip

Behaviour & Information Technology 2023

AR Location Games Ethics

Users’ Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of Pokémon GO

Jin Ha Lee, Jason Yip, Adam Moore, Yeonhee Cho, Zale de Jong, Ryan Kobashigawa & Alexander Escalera Sanchez

International Journal of Human-Computer Interaction 2023

2022

Social VR Language Learning

Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language?

Yeonhee Cho; Hao Ning Hsu; Zhewen Zheng; Emily Elizabeth Trinh; HyunYoung Jang; Yusi Cheng

iLRN 2022

Esports Coaching Book Chapter

Coaching in Esports: promoting well-being & performance

Yeonhee Cho, Eric S. Cohen, Autumn E. Freund, Jason Yip, Jin Ha Lee

Book Chapter in Understanding Collegiate Esports (Routledge) 2022

2019

AR-Vis Project

AR-Vis: Augmented Reality Interactive Visualization Environment for Exploring Dynamic Scientific Data

Hannah Hyejin Kum-Biocca, Hyomin Kim, Frank Biocca & Yeonhee Cho

HCI 2019

2018

VR Memory Retention Thesis

How spatial presence in VR affects memory retention and motivation on second language learning

Yeonhee Cho

Master's Thesis 2018, Syracuse University

VR for Kids Patent

Virtual Reality for Kids (#10-2018-0086001)

Patent

Patent 2018

2017

VR Survey Patent

Virtual Reality Survey System (#10-2017-0103497)

The innovative way to survey instantly by using virtual reality or augmented reality

Patent 2017

Professional rojects

Mobile AI App

Mobile App (AI Recommendation) (2023)

Using machine learning for adaptive and creative learning.

AI ML Mobile
Gaze VR

Gaze based VR (2021)

Biofeedback and gaze for mindfulness and health support.

Biofeedback VR Health
Data Science Course

Data Science Course (R Studio) (2021)

Cultivating critical data and computational literacy.

Data Literacy Teaching R
Personal Health Record

Personal Health Record (PHR) (2015)

Exploring personal data management and health information ethics.

Health Ethics Mobile Privacy